

Without them, you're left with the classic set-up of four heroes - the familiar warrior, wizard, elf and dwarf - heading into the depths of any number of dank dungeons to battle the denizens that dwell there for loot and gold. This is hardly Rodeo's fault, of course, but Warhammer Quest has always been deceptively shallow, with its action predicated almost entirely on combat scenarios that rely on all of those random elements and human interaction in order to shine. In its place is a mildly compelling loot cycle. This single-player rendering of a four-player board game is bereft of all of this, as well as the tension that made the board game fraught and exciting. Warhammer Quest was never a deep game, relying instead on friendly banter, colourful embellishment and the simple act of casting a die atop a table to add flavour. The removal of the physical paraphernalia of tabletop gaming also exposes the simplicity at the heart of the source material. Game difficulty rarely finds a sweet spot and flip-flops from tough early on to become much easier once you've gained a couple of levels and upped your stats.

Where once we might choose to push our luck, accepting that fate could conspire to produce several duff dice rolls in a row, making the rolls invisible can leave you feeling like you've been cheated. In tidying away the dice rolls, tables and stat sheets that we once pored over and cross-referenced, Warhammer Quest loses some appeal and takes on some cold, hard edges. However, while Warhammer Quest is a prime example of so many of these positive traits, it also falls foul of the downsides that come of such streamlining.
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The result is a turn-based, top-down affair that keeps things clear and uncluttered, with a simple point and click interface that works just as well for PC as the touch controls did for the iOS release on which this port is based. To its credit, Rodeo Games has clearly thought long and hard about how best to translate the hundreds of pages of role-play minutiae of Games Workshop's 1995 physical board game into a streamlined digital product. Warhammer Quest achieves this in fits and starts.
